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Pian Shu
SPORADIC MOVEMENT Cult of War
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Posted - 2009.04.27 18:31:00 -
[1]
Edited by: Pian Shu on 27/04/2009 18:32:04
Originally by: JanSVK
4, Show me the risk in this situation for the PVPers: Carebears mining/ratting in system. Single PVPer cop-op with covert cyno sneaks into system and checks out the targets (no local, ship cloaked = no way to know for the carebears), PVPer opens covert-cyno his gang jumps in in bombers/Recon, ect.. (no local, ships cloaked = no way to know for the carebears). PVPers own the carebears.
Here is the risk. "Carebears" have cloaked protective fleet of recons or other nasties; hunting fleet jumps in and attempts to kill "easy" target, gets free trip to fresh clone instead. Hunters think twice next time.
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Pian Shu
SPORADIC MOVEMENT Cult of War
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Posted - 2009.04.28 19:04:00 -
[2]
Edited by: Pian Shu on 28/04/2009 19:07:16
Originally by: Cyberman Mastermind
Ha ha, yeah. The protectors are doing it for free, I assume? Or are the "carebears" going to work for free, so they can pay for their protection?
No, the point is now you can see immediately if the miner is a bait ship (because he'll have friends which show up in local). If you remove local as an infallible intelligence tool, you won't know if the miner is bait until his friends show up. The definition of risk is:
Originally by: Wiktionary A possible, usually negative, outcome, e.g., a danger.
With infallible knowledge of who is in the system, there is no risk. Without that knowledge, risk is achieved.
Originally by: Cyberman Mastermind
I'm sure there's lots of people willing to sit around for hours, waiting until someone jumps them.
They do this now, it's called a gate camp.
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Pian Shu
SPORADIC MOVEMENT Cult of War
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Posted - 2009.04.29 18:41:00 -
[3]
Originally by: Cyberman Mastermind
It may be hard to believe but miners mine ore because they need the minerals for production or ISK. Also if you setup a bait you do it because you know there are targets roaming around who notice it and I don't know about you but a mining op running while hostile are around would look very suspitious for me.
You're missing the whole point. It still adds risk, because you don't know that your target is alone. Whether or not he is actually alone is absolutely not the point.
I think a local channel that tells you who is in your system without fail is the absolute stupidest idea ever.
Pilot 1: "I've felt a disturbance in the force. It's as if a dozen ships jumped into my system at once and then were suddenly a threat to me" Pilot B: "Yeah, that's just local; better dock."
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Pian Shu
SPORADIC MOVEMENT Cult of War
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Posted - 2009.04.30 17:00:00 -
[4]
Originally by: JanSVK
You too Wink.
What prevents you from opening the map and checking the number of pilots in system in the last 30 minutes? And you know if the target is alone.
You're right, lets get rid of that too ... but at least that's a little more iffy than a smack-dab-in-your-face list.
Originally by: Wet Ferret
Originally by: Pian Shu
I think a local channel that tells you who is in your system without fail is the absolute stupidest idea ever.
Uh huh. A game with a stupid feature like that couldn't possibly last very long. And certainly not six years or more...
Hmm, maybe it isn't that big of a deal afterall.
This is such a ridiculous statement I won't give it more than this derisive mention. Your logic needs work.
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